Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rTaZn-WoW9s-Qc4Gs-sZbvi-uipNO | 21/15/3 | 94.9 | 1.42 | 2026-07-03 01:53:45 · 34m 48s | |
| CSGO-9JXe2-x2Z4o-A3bJw-hF37u-7BLwF | 31/18/12 | 115.7 | 1.69 | 2026-06-25 13:10:14 · 40m 51s | |
| CSGO-SqYZd-HktPJ-5kr2L-yCVJo-DXykG | 14/14/3 | 80.4 | 1.08 | 2026-06-25 11:28:12 · 30m 31s | |
| CSGO-GGSkF-MWaA8-RhNkM-qS65s-Q27vO | 20/13/2 | 96.7 | 1.43 | 2026-06-18 14:02:32 · 28m 26s | |
| CSGO-9Vzk3-fGsnP-sjPhr-u3WYj-Sjp7C | 13/17/7 | 79.6 | 1.01 | 2026-06-18 12:07:41 · 37m 42s | |
| CSGO-Ntkef-2Ecqd-AjdpC-6bfkm-dsnAL | 7/15/6 | 79.6 | 0.71 | 2026-06-18 11:34:50 · 29m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.