Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U2FDB-EEuwY-J9vtS-v7MQu-yCfyC | 38/19/1 | 105.0 | 1.70 | 2026-07-03 19:13:28 · 50m 24s | |
| CSGO-kztw3-4b8qO-wJBLv-GSV5d-k4yUO | 23/19/3 | 95.3 | 1.31 | 2026-07-02 19:25:36 · 32m 7s | |
| CSGO-MzJFP-LyQqk-4uq8q-SfUow-zhJaA | 27/14/5 | 118.4 | 1.81 | 2026-06-18 19:32:57 · 32m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.