Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WnukD-AwS8n-rK8OA-rhx8v-XfP7B | 9/18/7 | 58.3 | 0.70 | 2026-07-06 18:29:36 · 32m 39s | |
| CSGO-77yEx-hCH89-OZv2U-6Kxrf-9jmMC | 14/10/6 | 98.4 | 1.45 | 2026-07-05 19:50:43 · 26m 45s | |
| CSGO-Oswkh-KfkRY-bWiJM-XbeJa-tuNkO | 13/16/6 | 88.8 | 0.98 | 2026-07-05 19:12:33 · 34m 39s | |
| CSGO-VwbtS-fFo4y-UUwcP-vkLSq-4DmsF | 16/15/4 | 71.1 | 1.13 | 2026-07-03 20:51:49 · 40m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.