Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aXC3k-cS9Vi-23YHT-n75ia-F5WwP | 24/16/7 | 100.1 | 1.56 | 2026-07-03 19:11:08 · 40m 22s | |
| CSGO-oh83x-sM7fd-E7ROs-xeDoe-V5UrC | 15/17/4 | 77.1 | 1.07 | 2026-07-03 05:39:15 · 31m 51s | |
| CSGO-CxCpo-sxA6O-fGfTT-GD32q-4ML9P | 27/18/2 | 103.9 | 1.48 | 2026-07-01 18:37:30 · 33m 40s | |
| CSGO-Us2p5-fYREV-Nnj2D-rrc9r-QsXfE | 20/14/5 | 91.4 | 1.41 | 2026-06-24 19:06:09 · 39m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.