Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5mhzZ-HfjcA-ubw55-cuoER-P8o3B | 14/15/3 | 100.8 | 1.12 | 2026-07-06 21:26:25 · 27m 9s | |
| CSGO-7VzuB-W6WbX-fUwxE-sNWbf-LkBAA | 15/15/8 | 92.5 | 1.16 | 2026-07-03 22:16:17 · 29m 19s | |
| CSGO-HpMnw-b5ALW-qaWET-9ZNBA-XpEVF | 15/17/2 | 74.8 | 1.02 | 2026-06-27 21:25:32 · 27m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.