Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L3FE7-ynVE8-neAis-mPysZ-wkYHK | 23/12/6 | 115.4 | 1.68 | 2026-06-28 18:28:21 · 26m 52s | |
| CSGO-Cr3Lx-5S599-kPcaP-M2rHL-S8kXM | 11/16/2 | 79.6 | 0.80 | 2026-06-24 15:54:00 · 29m 54s | |
| CSGO-2oBQG-QUFF7-Jyyd8-d78rY-8krFF | 17/15/3 | 85.1 | 1.22 | 2026-06-10 21:05:05 · 28m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.