Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ne2dG-hWqB2-ezL28-wDTjS-Ew4ZJ | 27/18/5 | 121.8 | 1.59 | 2026-07-06 20:34:29 · 36m 22s | |
| CSGO-GPBfh-Q5X3L-ERaYS-YvzCA-eyLwF | 18/8/3 | 95.0 | 1.65 | 2026-06-24 22:06:42 · 29m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.