Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-frY9U-YEbPy-BeWPB-N9SJx-oezYP | 18/12/5 | 100.5 | 1.39 | 2026-07-06 11:27:34 · 40m 17s | |
| CSGO-bh8Vh-FZZJK-M72zN-8Xihx-9rVrC | 11/8/9 | 80.5 | 1.28 | 2026-07-03 18:59:21 · 23m 33s | |
| CSGO-tRA4k-tkkXt-shfL9-Ak9Na-YZx9H | 16/18/7 | 94.0 | 1.02 | 2026-07-03 13:37:50 · 37m 35s | |
| CSGO-RDuSm-mtLob-oZoQT-dkpks-J3SyL | 12/10/4 | 65.2 | 1.06 | 2026-06-27 17:27:12 · 25m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.