Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q5jxF-ptmPz-wFKO9-pjOPT-XQaYO | 11/12/9 | 72.4 | 1.20 | 2026-07-01 09:22:12 · 29m 51s | |
| CSGO-fc8hq-wybyj-MiNan-qtMcP-qaChP | 11/17/4 | 50.2 | 0.73 | 2026-06-28 22:09:08 · 34m 18s | |
| CSGO-sVHmx-rH42P-oCoTq-mkuMH-tx6iL | 14/15/8 | 93.1 | 1.11 | 2026-06-24 21:05:49 · 39m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.