Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MzPER-5yAEE-ULZeY-QAukV-QaDND | 22/19/7 | 100.5 | 1.30 | 2026-06-23 19:10:26 · 39m 34s | |
| CSGO-857ua-8Owcq-PV92e-2BAFv-vrzED | 24/13/7 | 118.1 | 1.64 | 2026-06-22 18:51:57 · 33m 48s | |
| CSGO-PmKnR-p3Zhw-uow6m-cfZDt-3fwXD | 25/23/12 | 101.3 | 1.25 | 2026-06-17 18:16:44 · 56m 49s | |
| CSGO-tS7kR-tJx9S-dpqsa-VTiqO-6wJoD | 10/13/3 | 41.3 | 0.77 | 2026-06-15 17:48:29 · 30m 38s | |
| CSGO-SHxDs-rRyji-4Fq9N-6QZ7D-od5yD | 16/18/5 | 78.6 | 1.03 | 2026-06-14 01:01:45 · 39m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.