Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NFkzp-XGxOF-ksjko-Mc6P8-HA7dK | 11/20/6 | 48.9 | 0.63 | 2026-06-19 21:18:56 · 46m 41s | |
| CSGO-t2AD9-zWUAN-Nt9JY-6opDq-bXEFN | 4/15/8 | 35.2 | 0.55 | 2026-06-16 22:51:07 · 27m 44s | |
| CSGO-8KthO-49Gzp-Vzm5z-HJvJ3-zz8aC | 11/24/4 | 49.3 | 0.56 | 2026-06-16 21:41:04 · 51m 27s | |
| CSGO-CeVGG-HbkDL-xWUmi-2my7v-7BLwF | 4/16/3 | 40.5 | 0.25 | 2026-06-16 21:09:44 · 28m 22s | |
| CSGO-UFhE3-KRcTQ-6hhFs-ejvk8-cAhaB | 8/15/0 | 46.0 | 0.54 | 2026-06-16 20:28:04 · 29m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.