Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JWtCb-noUsG-cBzkt-Koeys-jDWPA | 7/14/0 | 57.7 | 0.51 | 2026-07-06 19:14:59 · 19m 36s | |
| CSGO-CVBpk-ZY6Yx-SR5aZ-3Z4hQ-hmheC | 19/24/4 | 70.8 | 0.91 | 2026-07-03 09:49:00 · 50m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.