Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-evzxY-5O6zM-jc9Up-nE8f6-Vp8eD | 7/14/2 | 39.7 | 0.50 | 2026-07-07 17:14:42 · 20m 4s | |
| CSGO-8FarV-HzCFh-Yi8dR-taTS8-3Aw5G | 24/15/7 | 122.8 | 1.72 | 2026-07-03 20:24:13 · 38m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.