Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bzsax-ii88L-B6fVS-GUSBa-wZ7nM | 15/8/6 | 98.3 | 1.51 | 2026-06-14 13:48:25 · 28m 57s | |
| CSGO-Zupej-fjeCj-BTVrs-fPni6-xeYfE | 7/15/6 | 77.3 | 0.68 | 2026-06-14 13:19:37 · 25m 14s | |
| CSGO-Be65u-o36HP-eDH3U-yGHZK-ZxqFF | 11/14/0 | 63.7 | 0.73 | 2026-06-14 12:53:09 · 23m 19s | |
| CSGO-o7FqT-r5FFc-S2uAX-c2XVf-wjNYE | 18/17/7 | 75.7 | 1.12 | 2026-06-14 12:00:43 · 42m 28s | |
| CSGO-sPmCO-nurPo-8ZTzb-memEM-3wqVQ | 3/14/5 | 52.1 | 0.33 | 2026-06-14 11:31:29 · 21m 48s | |
| CSGO-J9YhE-4muHq-tiOuU-ww9Fm-MEuWK | 15/15/8 | 60.4 | 1.05 | 2026-06-14 10:48:07 · 37m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.