Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-92ZYF-v4tou-RhZP5-deU83-9L9PL | 12/19/7 | 76.4 | 0.87 | 2026-07-02 21:10:47 · 34m 2s | |
| CSGO-YbQLu-oXsG6-rkTcz-GxXcE-YJxsP | 11/26/12 | 59.5 | 0.68 | 2026-06-26 23:14:32 · 48m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.