76561198207794949
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+11%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-2.7%Peak single-match outcome anomaly 29/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 18 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 18 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-meK9q-i6wQC-DEN9d-rvHbN-x7D7K | 9/15/2 | 42.2 | 0.66 | 2026-07-09 18:55:18 · 28m 21s | |
| CSGO-xjSQD-cpPja-BGkHt-yPWS6-iMMoD | 18/19/4 | 77.7 | 1.07 | 2026-06-29 20:05:01 · 41m 59s | |
| CSGO-hSPM2-HhLiH-ePCwq-vuULd-VFJPJ | 19/8/4 | 108.6 | 1.84 | 2026-06-29 19:37:45 · 24m 5s | |
| CSGO-eBLf3-FhVt7-NoFNb-m694r-JiRFE | 22/18/8 | 113.5 | 1.49 | 2026-06-29 18:54:39 · 39m 58s | |
| CSGO-TGjW4-pJNEL-Q7LhB-boseQ-H7GrL | 5/14/3 | 42.1 | 0.44 | 2026-06-29 18:18:14 · 26m 7s | |
| CSGO-ipNfv-wLMBx-uLkFr-jWJVH-CcyMM | 17/17/7 | 103.6 | 1.33 | 2026-06-28 18:34:56 · 32m 37s | |
| CSGO-YwTZG-QxehQ-NwxLT-zTy7h-AZQhG | 11/18/4 | 68.2 | 0.77 | 2026-06-28 17:57:23 · 34m 41s | |
| CSGO-xfHxT-KEyvs-sPPRU-oi7iU-3krFF | 19/9/2 | 118.4 | 1.82 | 2026-06-28 17:27:04 · 25m 58s | |
| CSGO-47YPV-nxKKY-8jUFL-aa6sN-97V5F | 12/12/5 | 63.1 | 1.00 | 2026-06-28 16:53:12 · 29m 48s | |
| CSGO-W25KD-ubZoF-5axhR-Ryvx4-8AF4C | 21/12/4 | 112.1 | 1.67 | 2026-06-28 16:19:22 · 29m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.