Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pL3XW-UbvAQ-Tnrta-MEBRK-GoL2G | 14/10/5 | 85.6 | 1.43 | 2026-07-05 05:03:25 · 26m 11s | |
| CSGO-PazoQ-M8KVy-mVhq9-HfS7G-5xOhG | 1/4/2 | 18.0 | 0.43 | 2026-07-03 05:39:33 · 11m 40s | |
| CSGO-D3cXz-cyhJq-PKUBB-tRQBH-8w9TM | 15/25/10 | 69.9 | 0.74 | 2026-07-03 03:59:40 · 48m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.