Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8hxNL-mbohz-VXjYt-jTHSq-vhjTL | 25/11/2 | 119.2 | 1.94 | 2026-07-03 15:23:51 · 31m 27s | |
| CSGO-pfwBv-r9MDs-nDrNm-nfeAM-A8wwQ | 26/9/3 | 143.0 | 2.18 | 2026-07-03 14:58:39 · 22m 5s | |
| CSGO-eeXMr-LcV2W-MPFLa-rnFr9-udueM | 18/9/4 | 116.6 | 1.86 | 2026-07-01 18:47:41 · 25m 59s | |
| CSGO-3rCsv-mtF3C-iGdZd-b7Nit-jWX9G | 20/16/3 | 100.8 | 1.37 | 2026-07-01 18:15:24 · 29m 30s | |
| CSGO-Ky8Li-oFmAz-8Biw5-GOakH-V9PYE | 19/11/3 | 112.1 | 1.67 | 2026-07-01 17:00:44 · 31m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.