Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OEMoE-GoqPM-JQveb-2VkBB-nKurD | 20/12/4 | 83.2 | 1.38 | 2026-07-06 17:45:48 · 40m 36s | |
| CSGO-d4tka-PcwOJ-PTmwP-YwKhG-NcHLH | 24/12/6 | 121.7 | 1.93 | 2026-07-04 13:40:12 · 26m 51s | |
| CSGO-WxxQ5-BQ9Ve-vaRjz-uDec7-GLSKF | 7/14/3 | 60.3 | 0.60 | 2026-07-02 20:53:14 · 22m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.