Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OXtrz-7jPEv-CZTrx-XJf7u-4f4NF | 12/15/6 | 67.4 | 1.05 | 2026-07-01 17:31:26 · 30m 30s | |
| CSGO-GYx7Q-n7Ahe-aikat-sxs5E-s9ROG | 19/18/6 | 72.7 | 1.21 | 2026-06-26 20:10:57 · 34m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.