Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Cptbd-99yCD-Aqcst-eVanj-iP5mA | 5/15/3 | 39.7 | 0.51 | 2026-07-03 16:08:17 · 23m 54s | |
| CSGO-s7TOi-CTqVa-4EP7M-MtsYC-feQ3A | 15/17/4 | 89.7 | 1.08 | 2026-07-03 15:23:07 · 30m 15s | |
| CSGO-N2kbA-yJEdr-f5hRv-dQrfh-KtcZH | 11/16/10 | 81.7 | 1.04 | 2026-07-03 00:01:56 · 28m 47s | |
| CSGO-BM9PA-qyRTA-5RRAe-tB9aK-D9axJ | 6/5/3 | 88.1 | 1.23 | 2026-07-02 21:07:45 · 9m 47s | |
| CSGO-vBFMh-HixD6-wtWF6-H94Ru-UrPJM | 23/11/8 | 131.0 | 2.00 | 2026-07-01 21:34:30 · 23m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.