Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Bj2vC-4aHsJ-N6GTU-EdbQp-dDWPA | 18/15/7 | 96.2 | 1.28 | 2026-06-29 17:36:30 · 32m 27s | |
| CSGO-HKR2v-CpkVV-i43NP-cZdJV-ym7SA | 21/16/7 | 109.3 | 1.49 | 2026-06-29 17:03:31 · 29m 13s | |
| CSGO-9TyYb-ZFXi3-LLedw-tmidC-fKV5F | 29/15/5 | 107.9 | 1.61 | 2026-06-29 15:50:11 · 44m 30s | |
| CSGO-TaQRW-9nWN7-Nk5HD-LW4kQ-AaFSQ | 15/12/8 | 109.9 | 1.49 | 2026-06-25 14:07:26 · 21m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.