Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-m7Guk-o7Mqx-fQi4N-hXUdN-mvMpP | 8/15/7 | 59.3 | 0.74 | 2026-07-04 22:08:42 · 33m 53s | |
| CSGO-Y9Ycp-Uv34R-3jcrd-AjKXb-SvTKF | 14/12/5 | 63.9 | 1.25 | 2026-07-03 20:35:23 · 28m 14s | |
| CSGO-zQqzb-7vzUQ-ZNs6i-zhJFm-MEuWK | 14/16/8 | 68.5 | 1.08 | 2026-06-28 14:00:03 · 31m 2s | |
| CSGO-e6dwM-4YKWk-BCdRL-oT7yk-iEbJD | 13/15/5 | 72.6 | 1.03 | 2026-06-24 18:40:37 · 37m 25s | |
| CSGO-Ji6y6-5CQhY-p2Rsu-3XFsc-5YQhG | 8/17/7 | 53.6 | 0.58 | 2026-06-18 17:52:20 · 32m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.