Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend ยท last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5545O-BH9sE-BESYF-wGtTw-vB3xK | 15/14/2 | 78.1 | 1.07 | 2026-06-27 23:22:50 ยท 26m 56s | |
| CSGO-YBsGa-kjppt-caNxX-zdmLp-3WfnL | 19/17/7 | 85.3 | 1.20 | 2026-06-27 22:39:18 ยท 33m 49s | |
| CSGO-Dx29i-qYaD3-BCTQE-fHYPA-eyLwF | 18/12/4 | 93.3 | 1.33 | 2026-06-27 21:56:48 ยท 34m 31s | |
| CSGO-s5qLH-Ceb8T-RoT3D-XjDZ4-tBCJC | 12/13/4 | 67.7 | 0.98 | 2026-06-27 20:43:51 ยท 29m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.