Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qyTqu-zjzNd-95OXT-8RRsj-nOGSQ | 20/17/7 | 89.8 | 1.24 | 2026-07-07 18:36:43 · 35m 14s | |
| CSGO-rGtRt-UJZOk-2E4Rr-TXs3d-L5WwP | 33/15/6 | 105.5 | 1.75 | 2026-07-05 18:30:01 · 44m 9s | |
| CSGO-sGJpB-WDfwo-6Oy8u-stJnf-9sLbM | 17/13/4 | 78.3 | 1.23 | 2026-07-04 19:35:32 · 28m 0s | |
| CSGO-NxKZM-wK2Wp-7vWKC-QFbLo-niyfF | 13/14/2 | 85.1 | 0.95 | 2026-07-03 20:01:55 · 27m 25s | |
| CSGO-3kDn6-zqbfC-uyaih-xBuVK-D9axJ | 17/18/7 | 92.1 | 1.15 | 2026-07-03 19:01:33 · 33m 54s | |
| CSGO-bG38P-TG8PU-FdEtt-EFUvz-2B3xK | 23/16/8 | 98.8 | 1.64 | 2026-07-03 18:09:09 · 36m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.