Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZNm55-6Pbji-wjsX6-tnhhX-75mAL | 21/22/9 | 72.7 | 1.05 | 2026-07-05 18:08:40 · 46m 4s | |
| CSGO-d2KdM-tv4pT-2RUwa-q8VYz-oBCJC | 24/21/8 | 86.0 | 1.22 | 2026-07-05 00:27:24 · 49m 51s | |
| CSGO-YV3pH-ocycA-SdSVS-LYmAv-fNLsE | 8/11/3 | 57.8 | 0.83 | 2026-06-20 15:43:27 · 24m 41s | |
| CSGO-Ra9xL-C8yci-MLe5X-2WmEG-8w9TM | 29/10/3 | 123.1 | 2.03 | 2026-06-19 23:03:50 · 37m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.