Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MZ5Wt-xP7ma-wUpJb-fJVKp-LsXfE | 20/18/4 | 108.4 | 1.25 | 2026-07-04 23:56:32 · 34m 5s | |
| CSGO-LGKun-UesDE-evhak-4T7OU-6QaJD | 9/16/3 | 56.2 | 0.64 | 2026-07-04 02:53:54 · 31m 15s | |
| CSGO-chsjW-WUt9k-oedAQ-cAbqu-RhC3J | 11/16/4 | 59.3 | 0.77 | 2026-06-29 20:00:27 · 28m 5s | |
| CSGO-OGacT-AbweV-fwzH6-pun5X-QFJPJ | 10/18/4 | 60.2 | 0.69 | 2026-06-26 22:51:30 · 31m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.