Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Xm2fz-Fiz38-axqow-cUMjW-sGCtG | 22/13/1 | 94.5 | 1.62 | 2026-07-06 18:57:03 · 28m 43s | |
| CSGO-5TYut-RsNn7-3weik-jLShX-e6siB | 24/25/7 | 92.8 | 1.14 | 2026-06-24 15:59:50 · 52m 20s | |
| CSGO-iGFsc-Gy6ZE-JqqvH-qAE9v-sCHCF | 17/17/5 | 88.4 | 1.15 | 2026-06-24 15:23:31 · 31m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.