Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fDhNe-n8L8z-Q5Yzd-dLHie-pPocG | 14/17/7 | 81.1 | 1.09 | 2026-07-05 19:06:33 · 36m 24s | |
| CSGO-v5pUG-mwSxu-YpvZS-Lee9o-yrwjN | 6/19/2 | 42.5 | 0.34 | 2026-07-01 19:45:08 · 39m 38s | |
| CSGO-3DHVo-wb4d5-c2eUo-zbfBX-462NF | 24/16/7 | 94.4 | 1.51 | 2026-06-26 23:26:33 · 37m 50s | |
| CSGO-e2NFV-XZVwE-6NcHa-uRdPO-tGvjN | 15/7/3 | 72.9 | 1.50 | 2026-06-26 22:54:12 · 25m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.