Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SLShw-FFmWe-kRHAW-u6dBR-ERXoN | 16/13/3 | 71.8 | 1.19 | 2026-07-05 15:39:32 · 33m 54s | |
| CSGO-oZ8JC-CxJJT-hGdn4-6h5cb-8PbEC | 25/21/9 | 101.1 | 1.30 | 2026-06-30 17:45:36 · 48m 1s | |
| CSGO-dwJFk-hRfpX-p8tKK-5CUcw-sNjeC | 14/18/9 | 80.0 | 0.90 | 2026-06-26 16:16:03 · 34m 28s | |
| CSGO-JmmNi-KsZtO-EcNPS-3uRmN-Pn6nM | 18/17/3 | 75.3 | 1.11 | 2026-06-26 14:07:05 · 40m 30s | |
| CSGO-hjfup-dbtCp-OX98f-kiBEu-4f4NF | 5/10/9 | 53.3 | 0.82 | 2026-06-09 19:31:50 · 22m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.