Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GJLeK-mcrKk-s4x5e-mLyQV-bmPhG | 19/19/1 | 71.5 | 1.07 | 2026-06-29 11:31:19 · 38m 0s | |
| CSGO-sC6ti-dzYMh-iKyGf-hO5Fw-XfP7B | 9/16/2 | 38.3 | 0.61 | 2026-06-29 08:51:58 · 23m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.