Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7Pm9M-hZujt-doVJc-WWaEs-vhjTL | 12/6/4 | 100.4 | 1.65 | 2026-06-29 21:03:23 · 21m 52s | |
| CSGO-RbPLX-hhdjK-aVUx4-R4Jk5-ZympQ | 8/11/6 | 55.6 | 0.94 | 2026-06-25 20:17:04 · 30m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.