Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Gfhuv-BoYZH-9SbTp-yyeF9-LVoxA | 19/15/4 | 81.3 | 1.28 | 2026-07-07 00:01:05 · 33m 9s | |
| CSGO-nH2Vd-6DpSh-ryRp3-qN6AV-JRRyL | 24/13/6 | 118.4 | 1.72 | 2026-07-04 00:46:47 · 35m 13s | |
| CSGO-4tajD-KVyzw-3Qcyv-AJdRx-V27vO | 22/15/5 | 91.6 | 1.32 | 2026-07-04 00:07:33 · 36m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.