Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AAVnr-5njDp-UPFUa-kTM4M-CnF8D | 24/12/5 | 123.9 | 1.79 | 2026-06-24 18:18:08 · 30m 1s | |
| CSGO-27Giz-Z8VyG-u6DJh-e8yoQ-q7NQC | 17/14/1 | 67.9 | 1.15 | 2026-06-16 14:31:50 · 38m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.