Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oAd6Q-GSWZt-fN5RB-EM64a-5ueiK | 24/18/8 | 115.5 | 1.59 | 2026-07-03 16:57:19 · 34m 39s | |
| CSGO-px5Gd-ip95R-NcdKA-ckb5D-VKD7K | 16/18/4 | 79.2 | 1.02 | 2026-07-03 15:44:17 · 32m 3s | |
| CSGO-q2JUR-ZzGEL-OOqOB-tRrMR-ASfCG | 9/17/2 | 52.7 | 0.50 | 2026-06-29 14:22:25 · 27m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.