Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rBoLR-2OZSi-mvu9f-zCtuw-sfkPK | 14/10/3 | 76.1 | 1.28 | 2026-07-01 18:09:42 · 24m 29s | |
| CSGO-5PTQX-4CK5b-i2RHe-NStxN-Pn6nM | 17/12/4 | 95.2 | 1.36 | 2026-06-30 18:57:59 · 34m 10s | |
| CSGO-57zb4-pK2eh-R2dkp-EiAer-F4hCG | 17/13/5 | 99.6 | 1.35 | 2026-06-29 15:59:43 · 32m 40s | |
| CSGO-BPEPc-cY6Ab-2DR7v-xb2oD-od5yD | 12/19/6 | 70.9 | 0.75 | 2026-06-27 19:06:33 · 41m 38s | |
| CSGO-Es7pf-bmnNj-6Dhnt-heGwo-rDN6H | 19/11/5 | 97.6 | 1.42 | 2026-06-26 19:08:39 · 30m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.