Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-38TjK-xXGRc-WTCVO-RQSvO-nbRuK | 18/17/9 | 90.5 | 1.15 | 2026-06-29 18:24:31 · 39m 55s | |
| CSGO-My4Oc-aZSqO-G3TBm-sAeBX-YvDBM | 12/14/2 | 81.5 | 0.98 | 2026-06-27 15:17:35 · 23m 55s | |
| CSGO-FHLWu-TqKhv-s7bDT-hDj8L-GcXTB | 22/8/6 | 141.8 | 2.11 | 2026-06-24 19:06:46 · 27m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.