Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rbnRG-yM6jH-PL8Rr-wVBc3-LWzfF | 14/13/1 | 75.4 | 0.95 | 2026-07-04 19:14:35 · 28m 57s | |
| CSGO-qToqt-Evx5F-h8k8D-hbaSt-BWRZQ | 17/18/4 | 85.9 | 1.02 | 2026-06-24 19:02:10 · 37m 50s | |
| CSGO-NhTjH-qOdZF-6DJ79-cv9Ky-h2VjM | 11/16/2 | 56.1 | 0.75 | 2026-06-24 18:33:09 · 26m 28s | |
| CSGO-M9GEh-T4ock-3s4VN-KOtMb-fQ4qB | 14/15/2 | 65.9 | 0.97 | 2026-06-16 19:08:57 · 38m 36s | |
| CSGO-f3LYf-9jB6k-UskcB-kfdHf-YYmQD | 28/25/10 | 95.7 | 1.37 | 2026-06-16 18:06:40 · 54m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.