Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MX4oD-ULupR-zJwGF-dYJA4-O2GGG | 7/15/3 | 34.2 | 0.53 | 2026-07-05 00:31:21 · 26m 24s | |
| CSGO-dNQUC-yeQjp-p6MSM-EkKTV-bawDK | 12/18/4 | 60.9 | 0.68 | 2026-07-04 20:01:53 · 40m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.