Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ERP9H-E5Vyk-b9Lmx-UcShQ-tm7SA | 21/15/5 | 105.4 | 1.45 | 2026-07-06 20:49:38 · 32m 16s | |
| CSGO-RvA5m-5eLZP-xTwAt-CMF2W-rPdKP | 21/11/7 | 127.9 | 1.80 | 2026-07-06 19:07:58 · 26m 51s | |
| CSGO-qPnNJ-CnHu3-S4eLq-QwykB-foyHL | 10/21/9 | 61.0 | 0.71 | 2026-07-02 14:22:34 · 37m 26s | |
| CSGO-wTWnB-Ez89C-42qPd-qb6SV-TGwPB | 14/14/4 | 94.1 | 1.17 | 2026-06-20 14:58:12 · 26m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.