Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-R9hE8-FqLV5-wVYMH-5xKe3-8LhWA | 14/16/5 | 69.5 | 1.00 | 2026-07-04 07:41:52 · 36m 6s | |
| CSGO-9M7WZ-PB6Pq-U5v4T-HrxOO-qHBxH | 5/20/9 | 43.3 | 0.31 | 2026-07-02 09:08:27 · 38m 52s | |
| CSGO-bLXER-edHTp-8M6aM-UtTQE-zdTnB | 11/11/7 | 80.3 | 1.23 | 2026-07-02 08:36:41 · 25m 37s | |
| CSGO-mCbfQ-Mzit7-NaRio-VEcS3-DCRmH | 12/17/4 | 93.7 | 0.94 | 2026-07-01 21:58:15 · 32m 22s | |
| CSGO-cAEPX-9BReq-y2pGd-FFd5O-x7D7K | 18/11/4 | 110.3 | 1.62 | 2026-07-01 21:25:54 · 27m 29s | |
| CSGO-QhVsc-5zqcn-ZY2aP-vbb4K-ATsuL | 13/16/3 | 62.4 | 0.86 | 2026-07-01 20:38:57 · 40m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.