Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-G2hf8-HX9OP-cjr5L-pBzjh-dEi8E | 19/16/3 | 83.6 | 1.19 | 2026-07-02 17:12:42 · 33m 40s | |
| CSGO-tPXbN-Aurtf-5OtCG-FMEqH-9Sm6J | 13/17/4 | 80.4 | 0.85 | 2026-06-12 18:13:11 · 38m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.