Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qwZkZ-mivqD-3yx5j-8UoR2-OCjjD | 19/12/4 | 98.4 | 1.54 | 2026-07-06 20:42:29 · 26m 46s | |
| CSGO-sqqio-GMjBr-GcC8r-T42z2-O2GGG | 21/16/4 | 91.5 | 1.30 | 2026-07-06 19:15:33 · 35m 7s | |
| CSGO-4bS7G-YsbMO-2iJTq-max9E-VKD7K | 7/18/6 | 46.7 | 0.56 | 2026-07-03 16:31:01 · 37m 46s | |
| CSGO-Az93f-AxNKM-LbHsu-Lanem-qYBEB | 16/16/4 | 80.6 | 1.20 | 2026-07-03 15:54:35 · 33m 29s | |
| CSGO-VjmeT-kuxYD-VjT7U-uUaY7-LVoxA | 22/16/7 | 112.8 | 1.48 | 2026-06-30 18:43:15 · 41m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.