Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-M2Bxo-VPOBd-pAmKQ-5noMC-UoZUN | 31/17/5 | 142.3 | 1.92 | 2026-06-30 18:56:26 · 39m 42s | |
| CSGO-unAh8-PEM2f-ad2ky-7RpOj-PFYXC | 22/13/5 | 99.6 | 1.51 | 2026-06-29 19:29:37 · 49m 3s | |
| CSGO-D4zEL-iuCkX-O8jCT-QmUxq-oNBYN | 22/19/8 | 103.3 | 1.40 | 2026-06-24 20:13:51 · 38m 21s | |
| CSGO-KvbzP-BR88M-p9fQz-32b8x-ZfwoO | 6/6/8 | 82.0 | 1.33 | 2026-06-23 12:14:49 · 13m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.