Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-biZNX-QhPe9-mJTXn-mtLtS-awkMC | 4/16/1 | 24.8 | 0.02 | 2026-07-02 21:00:33 · 29m 27s | |
| CSGO-zcJud-Z8XZs-VmHPm-2uBbN-SSUnB | 10/14/2 | 72.2 | 0.82 | 2026-07-02 20:31:10 · 26m 17s | |
| CSGO-2c2o9-RTMS5-XtOqu-aPZPR-Q8urD | 13/9/2 | 73.3 | 1.26 | 2026-07-01 18:20:11 · 31m 50s | |
| CSGO-LXERt-nunYC-vzP4C-2ixiE-OycBN | 18/15/4 | 81.9 | 1.19 | 2026-06-26 15:31:53 · 32m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.