Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-O6YD5-JFcqV-3es4V-bNwPY-BZAYN | 18/12/3 | 80.8 | 1.38 | 2026-07-03 06:59:37 · 41m 51s | |
| CSGO-vwosq-sVZaJ-LqhvJ-jG3yT-ebaEC | 14/13/9 | 77.6 | 1.12 | 2026-06-28 16:45:55 · 35m 2s | |
| CSGO-AiU4y-ZODcd-oJJuf-PsxvO-6Rn2H | 17/16/8 | 88.6 | 1.23 | 2026-06-23 18:34:42 · 37m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.