Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DZNhB-eweXt-ufQrY-tGCim-iNBYN | 10/18/6 | 60.6 | 0.62 | 2026-07-02 20:04:28 · 35m 59s | |
| CSGO-Enqao-45wq7-YJfF5-tHEzu-8MtFF | 10/11/4 | 66.9 | 1.13 | 2026-07-02 19:29:50 · 24m 13s | |
| CSGO-8aKKn-h8ZAm-wd94r-6sOGa-fuW5F | 11/18/3 | 56.0 | 0.66 | 2026-07-02 18:42:26 · 39m 36s | |
| CSGO-jsKfK-e997B-QefAh-sbZbe-qZNwF | 17/16/3 | 59.5 | 1.05 | 2026-07-02 18:06:45 · 29m 52s | |
| CSGO-icSFa-SLJLv-aFnUX-UJaKL-HcyMM | 12/13/5 | 68.6 | 1.10 | 2026-07-02 17:30:37 · 32m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.