Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y2i7F-KLa42-ftr2N-ArrTH-t9XDJ | cs_italy |
1/6/0 | 15.6 | 0.10 | 2026-06-30 20:48:39 · 10m 31s |
| CSGO-XCujx-v6Gss-fL2qV-XxuM8-cAhaB | 6/14/3 | 59.6 | 0.42 | 2026-06-30 20:22:18 · 18m 5s | |
| CSGO-9D7wL-OkfFy-eFpkR-yD6U4-sU7CH | 22/18/7 | 100.4 | 1.35 | 2026-06-20 17:43:00 · 34m 11s | |
| CSGO-EJois-GjSwe-39Te2-7AO62-D2xHL | 12/17/6 | 82.9 | 0.88 | 2026-06-20 17:05:09 · 28m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.