Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4QcxM-yXb3G-d93fH-5ekza-UjenL | 10/19/2 | 50.5 | 0.57 | 2026-07-05 07:36:38 · 33m 46s | |
| CSGO-dQzJC-MLV3d-rUULL-v5yTf-mj5ZJ | 13/13/7 | 80.2 | 1.04 | 2026-07-03 15:54:41 · 29m 41s | |
| CSGO-C34Th-SFhNR-3MZYw-Ych3k-XEKLH | 15/13/0 | 74.8 | 1.20 | 2026-06-27 16:02:19 · 23m 37s | |
| CSGO-8oeZD-3JppG-XniVE-mFiMF-sH2cQ | 7/14/0 | 45.4 | 0.47 | 2026-06-20 21:28:52 · 23m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.