Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mw7uX-hHAUQ-BdASP-HWaJo-M4R4M | 13/11/3 | 64.6 | 1.11 | 2026-07-04 21:57:43 · 30m 25s | |
| CSGO-5K8Ov-i3J4Z-jth84-ESKRn-L4zAC | 20/14/0 | 98.8 | 1.38 | 2026-07-04 21:11:00 · 33m 17s | |
| CSGO-JPC5Z-rteV5-kRXMk-svRVc-cZrKG | 10/10/5 | 72.9 | 1.17 | 2026-07-04 20:36:27 · 25m 6s | |
| CSGO-EFxJ8-4FNuz-ovEJw-mi7ds-QsXfE | 9/14/1 | 56.6 | 0.71 | 2026-07-04 20:03:33 · 23m 58s | |
| CSGO-QAkq9-S3s7e-ucaZf-WvMcN-iJWzE | 18/17/4 | 90.5 | 1.20 | 2026-07-04 19:14:35 · 33m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.